Coconut Bowler | |
---|---|
<Missing COCONUTBOWLER_DESCRIPTION_HEADER> | |
Recharge: |
Fast |
Sun Cost: |
10 |
Description: |
<Missing COCONUTBOWLER_DESCRIPTION> |
Versions available in: |
2.5.1 and 2.6.1 |
Coconut Bowler is an unused plant meant to appear in Big Wave Beach, but was scrapped at the end for unknown reasons and replaced by Bowling Bulb. Its functions are very similar to Bowling Bulb, but unlike the plant, its Plant Food projectiles did not bounce and would just explode on impact. Most of its stats were likely placeholders.
Plant Food
Launches 3 projectiles that each deal 5 NDS and a splash damage of 2.5 in a 2x2 area.
Gallery
Codes
Coconut Bowler used some of Coconut Cannon's properties as placeholder.
{ "objclass": "CoconutBowlerProps", "aliases": [ "CoconutBowlerDefault" ], "objdata": { "Cost": 10, "Hitpoints": 20.0, "StartingCooldown": 0.0, "PacketCooldown": 15.0, "PlantGridType": "ground", "PlantFoodDurationSeconds": 2.0, "MaxAmmo": 3, "AmmoRefreshTime": 3.0, "BounceAngleInDegrees": 45.0, "PlantFoodActivationSound": "", "ArtCenter": { "x": 99, "y": 115 }, "PlantStats": [ { "Type": "recharge", "Value": "recharge4" } ], "Actions": [ { "Type": "projectile", "Projectile": "RTID(CoconutBowlerDefault@ProjectileTypes)", "CooldownTimeMin": 4.0, "CooldownTimeMax": 4.2, "SpawnOffset": { "x": 15.0, "y": -35.0 } }, { "Type": "projectile", "Projectile": "RTID(PlantfoodBowlerDefault@ProjectileTypes)", "SpawnOffset": { "x": 15.0, "y": -35.0 }, "TriggerType": "manual" } ], "ZenGardenSproutWeight": 50, "ZenGardenBoostCost": 10, "ZenGardenSmallDurationOverrideSeconds": 1800, "ZenGardenPlantDurationOverrideSeconds": 10800, "Boosts": [ { "PlantBoostProps": "RTID(BoostFirstStrike@PropertySheets)", "Value": 1, "CooldownDurationSeconds": 28800 } ] } }