Sun Gun | |
---|---|
<Missing SUNGUN_DESCRIPTION_HEADER> | |
Recharge: |
Fast |
Sun Cost: |
300 |
Description: |
<Missing SUNGUN_DESCRIPTION> |
Versions available in: |
3.4.4 - present |
Sun Gun is an unused plant which was suppose to appear in Lost City, but was scrapped for unknown reasons. It somewhat borrows Magnet-shroom's coding to a degree, although will crash the game if set to use that plant's sprites and animations. When planted, it will attract sun for a while before shooting it as a burst in the general direction towards the zombies at random degrees. It is non-functional and was only so in a few versions in the Chinese version of Plants vs. Zombies 2.
Almanac
Note: The stats shown below only apply to Level 1.
<Missing SUNGUN>
<Missing SUNGUN_DESCRIPTION_HEADER>
<Missing SUNGUN_DESCRIPTION>
Plant Food
Has no Plant Food effect.
Gallery
Code
{ "objclass": "PlantType", "aliases": [ "sungun" ], "objdata": { "TypeName": "sungun", "PlantFramework": "PlantSunGun", "PlantResourceGroups": [ "PlantSunGun", "PlantSunGunAudio" ], "PlantPreviewResourceGroups": [ "PlantSunGun" ], "Properties": "RTID(SunGunDefault@PlantProperties)", "AnimRigClass": "PlantAnimRig_SunGun", "PopAnim": "POPANIM_PLANT_AKEESUNGUN", "HomeWorld": "lostcity", "IntegerID": 80, "HideInPlantViewers": true } }, { "objclass": "SunGunProps", "aliases": [ "SunGunDefault" ], "objdata": { "Cost": 50, "Hitpoints": 300.0, "PacketCooldown": 15.0, "StartingCooldown": 10.0, "PlantGridType": "ground", "ArtCenter": { "x": 99, "y": 115 }, "HitRectAdjust": { "mX": 15, "mY": 25, "mWidth": -35, "mHeight": -10 }, "PlantStats": [ { "Type": "recharge", "Value": "recharge3" } ], "ScaledProps": [ { "Key": "MasteryBoostChance", "Formula": "boost_mastery", "Arg1": 10, "Arg2": 0.01, "comment": "arg2 every arg1 levels" }, { "Key": "MasteryResistancePiercing", "Formula": "flat", "Arg1": 0.01 } ], "AngleVarianceInDegrees": 45.0, "Actions": [ { "Type": "projectile", "Projectile": "RTID(SunProjectileDefault@ProjectileTypes)", "SpawnOffset": { "x": 20.0, "y": -60.0 } } ], "ZenGardenSproutWeight": 0, "ZenGardenBoostCost": 10, "ZenGardenDurationOverrideSeconds": 12600, "IsConsumable": true } }