Sun Pod | |
---|---|
<Missing SUNPOD_DESCRIPTION_HEADER> | |
Damage: |
Normal |
Range: |
Straight |
Recharge: |
Fast |
Sun Cost: |
300 |
Description: |
<Missing SUNPOD_DESCRIPTION> |
Versions available in: |
3.4.4 - present |
Sun Pod is an unused plant which was supposed to appear in Lost City, but was scrapped for unknown reasons. It heavily borrows Pea Pod's coding, and if modified to use its sprites and animation, would make it function to a degree. It does have unique code of its own, as for every 500 sun the player has in the bank, a "head" will grow. However, it is non-functional and was only so in a few versions in the Chinese version of Plants vs. Zombies 2.
Almanac
Note: The stats shown below only apply to Level 1.
<Missing SUNPOD>
<Missing SUNPOD_DESCRIPTION_HEADER>
<Missing SUNPOD_DESCRIPTION>
Plant Food
Shoots 5 giant peas towards zombies.
Gallery
Code
{ "objclass": "PlantType", "aliases": [ "sunpod" ], "objdata": { "TypeName": "sunpod", "PlantFramework": "PlantSunpod", "PlantResourceGroups": [ "PlantSunpod", "PlantSunPodAudio" ], "PlantPreviewResourceGroups": [ "PlantSunpod" ], "Properties": "RTID(SunpodDefault@PlantProperties)", "AnimRigClass": "PlantAnimRig_Sunpod", "PopAnim": "POPANIM_PLANT_SUNPOD", "HomeWorld": "lostcity", "IntegerID": 77, "HideInPlantViewers": true } }, { "objclass": "SunpodProps", "aliases": [ "SunpodDefault" ], "objdata": { "Cost": 300, "Hitpoints": 300.0, "PacketCooldown": 5.0, "PlantGridType": "ground", "PlantFoodPlayCount": 1, "SunBankPerTier": 500, "Actions": [ { "Type": "projectile", "Projectile": "RTID(PeaDefault@ProjectileTypes)", "ProjectileLaunchSound": "Play_Throw", "InitialMinCooldownTime": 0.0, "CooldownTimeMin": 1.35, "CooldownTimeMax": 1.5, "SpawnOffset": { "x": 35.0, "y": -32.0 } }, { "Type": "projectile", "Projectile": "RTID(PeapodPlantfoodPea@ProjectileTypes)", "SpawnOffset": { "x": 35.0, "y": -32.0 }, "SecondaryAction": true } ], "ArtCenter": { "x": 99, "y": 116 }, "PlantStats": [ { "Type": "damage", "Value": "damage2" }, { "Type": "range", "Value": "straight" }, { "Type": "recharge", "Value": "recharge4" } ], "ScaledProps": [ { "Key": "MasteryBoostChance", "Formula": "boost_mastery", "Arg1": 10, "Arg2": 0.01, "comment": "arg2 every arg1 levels" }, { "Key": "MasteryResistancePiercing", "Formula": "flat", "Arg1": 0.01 } ], "ZenGardenSproutWeight": 0, "ZenGardenBoostCost": 15, "ZenGardenDurationOverrideSeconds": 27000, "Boosts": [ { "PlantBoostProps": "RTID(BoostFirstStrike@PropertySheets)", "Value": 1, "CooldownDurationSeconds": 28800 } ] } }